SONIC DESIGN/ FINAL PROJECT


05.12.2024 - 05.01.2025 (Week 11 - Week 15)
TAN JIE YING / 0353959 / BACHELOR IN DESIGN OF CREATIVE MEDIA
SONIC DESIGN
FINAL PROJECT


INSTRUCTIONS



Final Project: Game Audio This project requires students to select a silent gaming video and provide voiceovers. We must independently record the sound effects needed for the video."

Progress

Audio Asset List 

Figure 1.1 Video Asset List

Audio Storyboard 
Link

Figure 1.2 Audio Storyboard

Recording Progress

Most of the equipment I used came from my house. Like the pen, metal tin, a squeeze toys, and more.

Figure 2.1 Equipment For Teleport

Figure 2.2 Equipment For Enemy Being Attack/ Touch

Figure 2.3 Equipment For Character Flipping

Figure 2.4 Equipment For Water Effect

Figure 2.4 Equipment For Character Collet Jewel

Original Recordings

Figure 1.3 Original Recording

Edit Progress

After completing the recordings, I begin editing them. This involves applying effects such as a Parametric Equalizer, Pitch Shifter, DeEsser, Reverb, and Chorus.

Figure 2.1 Jump - Parametric Eq

Figure 2.2 Jump - Pitch Shifter

Figure 2.3 Teleport - Reverb

Figure 2.4 Enemy Walk- DeEsser (Before)

Figure 2.5 Enemy Walk- DeEsser (After)

Figure 2.6 Black Block Boom - Chorus

After editing the audio, I added the silent video in a new multitrack and combined the audio.


Figure 2.7 Video Added

I start by adding in the character audio first.

Figure 2.8 Character MultiTrack

Next, the enemy audio. And lastly the sound effects.

Figure 2.9 Enemy & Sound Effects MultiTrack

Figure 2.10 Final Multitrack

Audio Journal


Outcome
The result seems too loud, and some effects are not synchronized properly.


Final Outcome

Google Drive



REFLECTIONS

Over these 14 weeks, I realized that this module was more challenging and interesting than I initially thought. From figuring out pitch and bass in the beginning to creating sound effects and applying various effects ourselves, the journey has been both rewarding and educational. I gained a lot from this module, especially through using Adobe Audition. The process of editing was fun, even though it was challenging at times. At first, I struggled to understand the differences between pitch and bass, but now I can confidently create my own sound effects and apply effects to transform them. Moving forward, I would love to explore more projects or skills similar to these, as they have sparked my interest in sound design and editing.







Comments

Popular posts from this blog

DIGITAL PHOTOGRAPHY AND IMAGING - PROJECT 2

INFORMATION DESIGN/ FINAL PROJECT

INFORMATION DESIGN/ PROJECT 1 & 2