SONIC DESIGN/ FINAL PROJECT
05.12.2024 - 05.01.2025 (Week 11 - Week 15)
TAN JIE YING / 0353959 / BACHELOR IN DESIGN OF CREATIVE MEDIA
SONIC DESIGN
FINAL PROJECT
INSTRUCTIONS
Final Project: Game Audio This project requires students to select a silent gaming video and provide voiceovers. We must independently record the sound effects needed for the video."
Progress
Audio Asset List
Figure 1.1 Video Asset List
Audio Storyboard
Link
Figure 1.2 Audio Storyboard
Recording Progress
Most of the equipment I used came from my house. Like the pen, metal tin, a squeeze toys, and more.
Original Recordings
Edit Progress
After completing the recordings, I begin editing them. This involves applying effects such as a Parametric Equalizer, Pitch Shifter, DeEsser, Reverb, and Chorus.
Figure 2.5 Enemy Walk- DeEsser (After)
After editing the audio, I added the silent video in a new multitrack and combined the audio.
I start by adding in the character audio first.
Audio Journal
Outcome
The result seems too loud, and some effects are not synchronized properly.
REFLECTIONS
Over these 14 weeks, I realized that this module was more challenging and interesting than I initially thought. From figuring out pitch and bass in the beginning to creating sound effects and applying various effects ourselves, the journey has been both rewarding and educational. I gained a lot from this module, especially through using Adobe Audition. The process of editing was fun, even though it was challenging at times. At first, I struggled to understand the differences between pitch and bass, but now I can confidently create my own sound effects and apply effects to transform them. Moving forward, I would love to explore more projects or skills similar to these, as they have sparked my interest in sound design and editing.
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