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MAJOR PROJECT 2

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  03.02.2026 - 29.03.2026 (Week 1 - Week 7) TAN JIE YING / 0353959 / BACHELOR IN DESIGN OF CREATIVE MEDIA MAJOR PROJECT 2 Miro Board Guidelines for Game Visual Style - By Bernice Week 1 This week, the primary objective was to bridge the gap between our creative vision and technical execution. To maximize our efficiency, Kelly and I decided to decouple our workflows: she is taking the lead on the UI/UX design and aesthetic framework, while I am dedicated to engine exploration in Unity. My focus is on researching the core mechanics and technical architecture required to bring our character to life. This 'divide and conquer' strategy allows us to iterate much faster as we move into the prototyping phase.   Figure 1.1 Game menu references I initiated the character locomotion pipeline by sourcing Mixamo animations (Idle, Walk, Run, Jump) and integrating them into a Unity Animator Controller with fluid transitions.  Figure 1.2 Animator tree Through this testing, I ident...

INFORMATION DESIGN/ FINAL PROJECT

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    03.02.2025 - 23.03.2025 (Week 1 - Week 7) TAN JIE YING / 0353959 / BACHELOR IN DESIGN OF CREATIVE MEDIA INFORMATION DESIGN FINAL PROJECT INSTRUCTIONS Final Project: Infographic Video Animation In this group project, we have to create a basic video animation based on our FLIP research topic. Using a structured design framework, we aimed to present information engagingly to a target audience, focusing on one of three objectives : Creating awareness Explaining a process Defining a concept. Progress Week 1 - 3 We have grouped a team of 8 people.  Rachel Yeo Rong Qing (Group Leader) Jia Wen Bing Ruthlene Chua Zhen Si Liu Zi Yu Tan Jie Ying (Me) Isabel Tan Xen Wern Nadhrah Binti Abdul Razak Myra Elida Binti Abd Azis We came up with several topics, such as recycling, cybersecurity, women's safety, traffic safety, dengue fever, and more. After voting and receiving feedback from our lecturer, we finalized our FLIP topic as "Cybersecurity" . After confirming the topic, each of...