MAJOR PROJECT 2
03.02.2026 - 29.03.2026 (Week 1 - Week 7) TAN JIE YING / 0353959 / BACHELOR IN DESIGN OF CREATIVE MEDIA MAJOR PROJECT 2 Miro Board Guidelines for Game Visual Style - By Bernice Week 1 This week, the primary objective was to bridge the gap between our creative vision and technical execution. To maximize our efficiency, Kelly and I decided to decouple our workflows: she is taking the lead on the UI/UX design and aesthetic framework, while I am dedicated to engine exploration in Unity. My focus is on researching the core mechanics and technical architecture required to bring our character to life. This 'divide and conquer' strategy allows us to iterate much faster as we move into the prototyping phase. Figure 1.1 Game menu references I initiated the character locomotion pipeline by sourcing Mixamo animations (Idle, Walk, Run, Jump) and integrating them into a Unity Animator Controller with fluid transitions. Figure 1.2 Animator tree Through this testing, I ident...