SONIC DESIGN/ EXERCISES
24.09.2024 - 21.10.2024 (Week 1 - Week 4)
TAN JIE YING / 0353959 / BACHELOR IN DESIGN OF CREATIVE MEDIA
SONIC DESIGN
EXERCISES
INSTRUCTIONS
LECTURES
Week 1
Mr. Razif gave us a brief introduction to the module and reviewed examples from past students.
Week 2
Week 3
Week 4
Week 1 - Exercise 1: Equaliser
Week 2 - Exercise 2: Sound Shaping
This week's task involves utilizing the equalizer to create distinct sounds tailored to various locations and scenarios.
Sample Voice:
Telephone:
Walkie Talkie:
Bathroom:
Stadium
Week 3 - Exercise 3: SFX
Explosion Explosions have deeper, more resonant, and low-pitched booms.
Firecracker The sound of a firecracker is clearer and has a higher pitch compared to that of an explosion.
Punch I aim to create impactful, immersive punching sounds for a boxing game. The final combo builds in intensity to deliver a powerful, climactic finish.
Week 4 - Exercise 4: Stereo Sound
Jet Plane
Sound Away (Left to Right)
Environment Sound:
Environment 1
Background
Air Conditioner (ambient sound)
Water flows through the tube
Effect
Solider walking
System detecting
Beep and warning signal
Door Open
Gun loading
Progress
It was a large space, so I reduced the noise from the air conditioner to make the sound of the air blowing more distinct.
Next, I adjusted the decay time, pre-delay, and the balance between dry and wet signals to make the computer analysis sound more futuristic.
Final Outcome
Environment 2 I imagine Figure 9.1 depicts a laser cannon experiment conducted on a spaceship
Sound Effect:
Background
Machine
Digital panel working (electronic sound)
Effect
High heel (woman)
Paper flipping
Machine adjust/control
Beeping
Engine start
Alarm
Laser gaining (power gaining/power up) (longer) (starship/rocket)
Laser gun shooting (three laser shoot)
First Trial
I lowered the bass volume and increased the clarity of the energy build-up to make the sound of the wind more prominent.
Final Outcome
FEEDBACK
- The telephone sounds similar to a television because it comes from a device with lower bass and clearer high frequencies, accompanied by a 'ssss' sound.
- The sound from the closet will have much higher bass and lower clarity because it's coming from an enclosed area.
- A walkie-talkie sounds similar to a telephone but with more lower bass and higher clarity.
- A stadium is a much wider and larger space than a bathroom, which increases the delay time and produces more echo.
- Lower the ambiance sound.
- The shooting happens too quickly, leaving the audience unprepared.
REFLECTIONS
Through these exercises, I have developed a solid understanding of various functions in Adobe Audition. Initially, I struggled with identifying and adjusting the sound's bass and clarity, but after completing the subsequent exercises, I can now make these adjustments with confidence and ease.
In Exercise 1, I had the opportunity to experiment with the parametric equalizer, which was a great introduction. Exercise 2 deepened my understanding of how to create sounds from different sources, including a telephone, walkie-talkie, and stadium. In Exercise 3, I explored sound effects commonly found in movies and games, while also learning about new effects such as chorus, reverb, reverse, phaser, and more. Finally, Exercise 4 challenged us to unleash our creativity by imagining sounds based on a given picture, allowing us to apply the skills we acquired in the earlier exercises.
Overall, these exercises have provided me with invaluable experience that will benefit my future projects.
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