ADVANCED ANIMATION/ PROJECT 3

 

.0.2024 - .0.2024 (Week  - Week )
TAN JIE YING / 0353959 / BACHELOR IN DESIGN OF CREATIVE MEDIA
ADVANCED ANIMATION
PROJECT 3


INSTRUCTIONS



Project 3: Action Animation This project involved animating 5-to 10-second sequences of physical actions, such as fights, chases, or sports-related activities. To achieve this, visual references and a storyboard were needed to identify extreme and breakdown poses.

Visual Reference




Storyboard

Figure 1.1 Storyboard

Progression 1: Blocking

For my action, I divided into two parts running and jumping.

So firstly as usual I start with posing the pose frame by frame followed by the video.

Figure 2.1 Ploting Part 1

Figure 2.2 Ploting Part 2

Outcome


Progression 2: Polishing In this stage, I focus on the finer details and frame checking.

Figure 3.1 Arm Adjustment (Before & After)

Figure 3.2 Leg Adjustments (Before & After)


Figure 3.3 Leg Adjustments (Before & After)

Figure 3.4 Toes Adjustment



Figure 3.5 Hand Details

Figure 3.6 Frame-by-Frame Checking Progress

Figure 3.7 New Timeline Ploting

Figure 3.8 Trial Out

The trail-out seemed too many frames, so I deleted some and adjusted accordingly.

Outcome


Progression 3: Final Animation

In this stage, I focus more on the camera movements.

Based on my storyboard, there are three camera angles: a front half-body view, a front full-body view, and a side full-body view.

Figure 4.1 Trial Out 1

Figure 4.2 Timeline Ploting

Figure 4.3 Trial Out 2

Figure 4.4 Timeline Ploting

Figure 4.5 Trial Out 3

Outcome


Final Outcome



REFLECTIONS

In this module, I learned about new features in Blender such as the timeline, graph editor, IK/FK rigging, and video importing tools, which were very helpful for my project. I am very satisfied with the outcomes of all my projects. The process of making animations is quite enjoyable, although it comes with its challenges. One major challenge is timing; my computer sometimes struggles to run Blender smoothly, causing delays and occasional freezing when playing videos. Another issue is with character positioning; occasionally, my characters float unintentionally in some frames. 

Overall, this module has provided me with valuable experiences and skills that I can apply in the future. I look forward to creating my own characters in upcoming projects.







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