3D MODELING/ EXERCISES

  

24.04.2024 - 05.06.2024 (Week 1 - Week 7)
TAN JIE YING / 0353959 / BACHELOR IN DESIGN OF CREATIVE MEDIA
3D MODELING
EXERCISES

LECTURES

Week 1
We have a short briefing on this module and go through each assignment. Seniors' examples were shown in the class.

Week 2

Week 3



Week 7


Blender NOTE:
ctl+alt+q = show front side back and all (quad view)

t = left sidebar
n = right sidebar

g+ x/y/z = Grab + direction

g + left click = Confirm the placing

g + right  click = Cancel the placement and back to the original 

*put/ type in value> unit > left click (confirm)/ right-click (cancel)

alt + g = Back to the original position

R = Rotate

S = Scale

X = Delete certain object

Shift + d = Duplicate  > Select object

Object> Miror> Y Global

Shift + Right Click = Relocate 3d curcus (the dot circle )

Option > origin (to shoot the direction)

miror = reflection

Shift + S + Hold

Tab = Edit Mode
1 For vertex
2 For edge
3 For the face (select face first)

1) After selecting the face press i 
2) Then press e to extrude, move the mouse
3) Loop: ctrl+ r
4) Bevel 

S to ajdust the sharp
- Edge loop
- Select an edge loop
- Transform

(To make it sharp "add ring")
Alt select it
Ctrl + r

Ctrl + b (Bevel Tool)


INSTRUCTIONS


Exercise 1: Model Blocking
This exercise requires us to build an object using cubes to become more familiar with the Blender app.

Progress
I choose to build a house for this exercise. 


Figure 1.1 References


Figure 1.2 Sketch

I build out the overall structure.


Figure 1.3 Progress

Next, I added the details.



Figure 1.4 Details

Final Outcome

Figure 1.5 Final outcome without frame

Figure 1.6 Final outcome with frame


Exercise 2: Cylindrical modeling 
Similar to Ex 1, this task required us to use a cylinder.

Progress
As we learn to model a bottle in class. So I decided to do a set of tableware. The wine glass doesn't look match.

Figure 2.1 Trial Out

Final Outcome

Figure  Final Outcome Without Frame

Figure  Final Outcome With Frame


Exercises 3: Box modeling
Model an object with a box shape, such as an electronic device, vehicle, furniture, or similar item.

Progress

Figure 3.1 Class Exercise

I found a cute television on Pinterest

Figure 3.2 References

Final Outcome

Figure 3.3 Final Outcome Without Frame

Figure 3.4 Final Outcome With Frame

Figure 3.5 Final Outcome (Render 1)

Figure 3.6 Final Outcome (Render 2)


Exercise 4 - Organic Modeling
This exercise required us to model a Karambit based on the reference given. At the same time use the techniques and tools (Boolean, Loop Cut Knife & Symmetry) taught in class. 


Figure 4.1 Reference

Final Outcome


Figure 4.2  Final Outcome Without Frame

Figure 4.3 Final Outcome With Frame


FEEDBACK

For the television model, if you want to create a curve for the interior part, select the edges of the box and use the bevel tool.



REFLECTIONS

Blender is more challenging than I expected. I often struggle to keep up with the tutorials in class, and while my friends seem to grasp what the lecturer is saying, I’m still only halfway there. It’s frustrating, but I’m determined not to give up. Despite the challenges, I’m very satisfied with my work, thinking, "Not bad! This is what I made!"








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